Last edited by Yotilar
Friday, July 10, 2020 | History

5 edition of Toys, Games and Media found in the catalog.

Toys, Games and Media

  • 248 Want to read
  • 10 Currently reading

Published by Lawrence Erlbaum Associates .
Written in English

    Subjects:
  • Reference,
  • Education / Teaching,
  • Games,
  • Games/Puzzles,
  • Administration - General,
  • Psychology & Psychiatry / Developmental Psychology

  • Edition Notes

    ContributionsJeffrey Goldstein (Editor), David Buckingham (Editor), Gilles Brougere (Editor)
    The Physical Object
    FormatPaperback
    Number of Pages249
    ID Numbers
    Open LibraryOL9668889M
    ISBN 100805858296
    ISBN 109780805858297
    OCLC/WorldCa144562015

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Toys, Games and Media Download PDF EPUB FB2

This book, broken up into the three categories of toys, games, and media, provides statistics and data analysis for media exposure and its effect on children and young adults. The first part discusses the toy culture in America, from the introduction of toy theater in the early to mids, all the way to popular culture toys related to things /5(2).

Toys, Games, and Media book. Read reviews from world’s largest community for readers. This book is a state-of-the-art look at where toys have come from a /5.

This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. Itnbsp;is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.

This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and Cited by: This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead.

The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, Toys authors consider how technologically enhanced toys. In Toys, Games, and Media, the focus is on the interplay, so to speak, between traditional toys and play and those mediated by or combined with digital Games and Media book.

The discussion considers how traditional and technology-enhanced toys are Games and Media book in traditional play and in new ways of playing, and how these are woven into children’s by: 6.

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